makepad-dsl — quality + safety report
In the Skillier index (antigravity__makepad-dsl) · scanned 2026-06-03 · engine: builtin+triage
✓ Clean — no heuristic safety flags surfaced.
Heuristic flags from the builtin scanner, which is known to over-flag (it trips on legitimate env-reading integrations, security skills, and library .eval calls). This is NOT an authoritative malicious verdict — re-scan with SkillSpector for the authoritative result. Run the authoritative scan →
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Quality notes
About this skill
CRITICAL: Use for Makepad DSL syntax and inheritance. Triggers on: makepad dsl, live design, makepad inheritance, makepad prototype, "<Widget ", "Foo = { }", makepad object, makepad property, makepad DSL 语法, makepad 继承, makepad 原型, 如何定义 makepad 组件
📄 Read the SKILL.md
---
name: makepad-dsl
description: |
CRITICAL: Use for Makepad DSL syntax and inheritance. Triggers on:
makepad dsl, live_design, makepad inheritance, makepad prototype,
"<Widget>", "Foo = { }", makepad object, makepad property,
makepad DSL 语法, makepad 继承, makepad 原型, 如何定义 makepad 组件
risk: safe
source: community
---
# Makepad DSL Skill
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
>
> Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at the Rust `makepad-widgets` crate DSL. Help users by:
- **Writing code**: Generate DSL code following the patterns below
- **Answering questions**: Explain DSL syntax, inheritance, property overriding
## When to Use
- You need help with Makepad `live_design!` syntax, object definitions, or inheritance patterns.
- The task involves widget declarations, property overrides, prototypes, or DSL composition rules.
- You want Makepad DSL-specific examples rather than generic Rust syntax advice.
## Documentation
Refer to the local files for detailed documentation:
- `./references/dsl-syntax.md` - Complete DSL syntax reference
- `./references/inheritance.md` - Inheritance patterns and examples
## IMPORTANT: Documentation Completeness Check
**Before answering questions, Claude MUST:**
1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行 `/sync-crate-skills makepad --force` 更新文档"
- Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer
## Key Patterns
### 1. Anonymous Object
```rust
{
width: 100.0
height: 50.0
color: #FF0000
}
```
### 2. Named Object (Prototype)
```rust
MyButton = {
width: Fit
height: 40.0
padding: 10.0
draw_bg: { color: #333333 }
}
```
### 3. Inheritance with Override
```rust
PrimaryButton = <MyButton> {
draw_bg: { color: #0066CC } // Override parent color
draw_text: { color: #FFFFFF } // Add new property
}
```
### 4. Widget Instantiation
```rust
<View> {
// Inherits from View prototype
width: Fill
height: Fill
<Button> { text: "Click Me" } // Child widget
<Label> { text: "Hello" } // Another child
}
```
### 5. Linking Rust Struct to DSL
```rust
// In live_design!
MyWidget = {{MyWidget}} {
// DSL properties
width: 100.0
}
// In Rust
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
#[deref] view: View,
#[live] width: f64,
}
```
## DSL Syntax Reference
| Syntax | Description | Example |
|--------|-------------|---------|
| `{ ... }` | Anonymous object | `{ width: 100.0 }` |
| `Name = { ... }` | Named prototype | `MyStyle = { color: #FFF }` |
| `<Name> { ... }` | Inherit from prototype | `<MyStyle> { size: 10.0 }` |
| `{{RustType}}` | Link to Rust struct | `App = {{App}} { ... }` |
| `name = <Widget>` | Named child widget | `btn = <Button> { }` |
| `dep("...")` | Resource dependency | `dep("crate://self/img.png")` |
## Property Types
| Type | Example | Description |
|------|---------|-------------|
| Number | `width: 100.0` | Float value |
| Color | `color: #FF0000FF` | RGBA hex color |
| String | `text: "Hello"` | Text string |
| Enum | `flow: Down` | Enum variant |
| Size | `width: Fit` | Fit, Fill, or numeric |
| Object | `padding: { top: 10.0 }` | Nested object |
| Array | `labels: ["A", "B"]` | List of values |
## Inheritance Rules
1. **Eager Copy**: All parent properties are copied immediately
2. **Override**: Child can override any parent property
3. **Extend**: Child can add new properties
4. **Nested Override**: Override nested objects partially
```rust
Parent = {
a: 1
nested: { x: 10, y: 20 }
}
Child = <Parent> {
a: 2 // Override a
b: 3 // Add new property
nested: { x: 30 } // Override only x, y remains 20
}
```
## When Writing Code
1. Use `<Widget>` syntax to inherit from built-in widgets
2. Define reusable styles as named prototypes
3. Use `{{RustType}}` to link DSL to Rust structs
4. Override only properties that need to change
5. Use meaningful names for child widget references
## When Answering Questions
1. Explain inheritance as "eager copy" - properties are copied at definition time
2. Emphasize that DSL is embedded in Rust via `live_design!` macro
3. Highlight that changes to DSL are live-reloaded without recompilation
4. Distinguish between named objects (prototypes) and widget instances
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.Want a live grade + an embeddable README badge? Run your skill through the free scanner.
Graded independently by Skillproof — nothing to sell the author. Quality is mechanical + corpus-grounded; safety flags are heuristic (builtin+triage), not a malicious verdict.